![]() Due to being so versatile, they have many roles, from the battlefield medic/healer, front line fighter, to temple guardians who can unleash great magical forces against the unbelievers. This guide is designed to help others how to ultilize the cleric's potential to its fullest in all aspects of the path he/she/unknown has chosen. It could be expanded in the future, when and if people submit their own variant type, so it may be a work in progress. I for one won't ever say that this will be the "end all" of cleric guides. as that would be arrogant, but i do have a bit (tiny bit!) of experience to share. so let's get started! :) ABILITIES: - Divine Spell casting (wisdom based, no impact from wearing heavy armors) - Decent hit dice: 1D8 - Good attack bonuses: 15/10/5 lvl 20 - Spontaneous Cast lvl 1 (can cast healing spells without prior memorization) - Turn Undead lvl 1 (run undead, run!) - All armors and shields, all simple weapons. 2 skill point + intelligence bonus per level. 2 Domain that gives additional abilities SKILLS INDEPTH: (cleric focused, but also applies generally to other classes) * Just an outline for you to understand the way the skills work, if you need it then by all means take skills in it, this is especially true for persistent servers. Concentration - Ability to cast spells without interruption. The DC (difficulty check) is 10 + damage received + spell lvl. So a cleric whom is trying to cast a lvl 3 spell, but is hit for 5 damage while she is casting, will have a DC roll required to cast succesfully of 10 + 5 + 3 = 18. She rolls (the pc rolls, but all intent & purposes, she rolls. heh), a 1D20, and any skill in concentration is added onto that result. If she rolls a 10, she must have 8 points in concentration to be able to cast the spell, otherwise she failed and the spell fizzles wastefully. This skill is a must for clerics who plans to cast spells. You like casting spells? Then take it as high as possible, simple as that. Disable Trap - Not entirely useless, but not very usefull either. Why? Because the difficult traps that you want to disable, you can't, since the DC check is way too high. While the low end traps, aren't powerful enough to really hurt you. All in all, if you really want to discard of a pesky floor trap, summon a creature, and move so it triggers the trap for you. If it's a trapped chest, destroy it with a spell or range weapon. Discipline - While the description may sound as though you need it, you shoudn't bother wasting points in here. Yes, you do need it, but, here's the big BUT. it isn't a cleric skill, so you can't raise it high enough where it can help. The DC is the modified attack roll of the enemy, and tough enemies have a very high attack bonus, so you'll never be able to resist their attempts anyway. The real solution against knockdown, disarm, called shot is not to be hit in the first place, or get items which grant you immunity to it. *(21/7/03) However, if you play on a server where there are no such items, and you are a melee cleric, you will need to put points into this skill. Skills in discipline and wearing gloves such as Greater Discipline (+6), and taking the feat Skill Focus (Discipline) will give you a very high score, enough to resist the majority of knockdown/disarm attempts. ![]() Heal - It is relatively useful, at maxed lvl, it's 23 + wisdom bonus (+5 usually), it's 28. So you can heal 1D20 + 28 + medikit bonus during battles, or 20 + 28 + medikit bonus outside battles. All in all, it is a lot cheaper than potions. This skill however, isn't needed if you play in Normal Mode, but if you play Hardcore Rules, you will need it. There are currently four races in Elyon: AIR :ĭifferent species have different characteristics and their movement is fundamentally different.Ĭurrently, there are five classes available in Elyon: AIR:Įach class has different skills, mobilities, range, etc., it is recommended for any player to check the explanation and images on the right side of the screen before making their choice.Īfter you have selected the race, gender, and class, you can proceed to click the “Select” button and continue to the customization step.Hardcore Rules will allow an attack of opportunity against you if you drink potions, whereas Heal with medikits won't. When creating a character you have to select a race, gender, and class before customization. You can create a new character by clicking on the empty slot in the character selection window. If you have already set up an account name, then you can proceed to select a faction, and creating a character. If you haven't created a character yet, you can proceed to create one immediately after choosing a faction.
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